DINOSAUR
Genre: Toy, Microtoy
game designer • sound designer
programmer • 2D artist
A simulation toy where you can, as a docile dinosaur, bite down and chew on leaves. I developed this toy solo over 14 days, at the start of my second year as a Game Design student. This project runs on Construct 3.
All assets included, visual or audio: are made by me.
KILL
Genre: Shooter, Fast, Microgame
game designer • sound designer
programmer • 2D artist
A simplistic but engaging action shooter, "KILL" is a microgame I developed solo over 6 days at the start of my second semester as a Game Design student.
Everything in the game was created over those 6 days, using tools such as Krita, Aseprite, Audacity and running on Construct 3.
PLURAL
Genre: Toy, Artistic, Microtoy
game designer
programmer
A creative toy where the player collects colorful particles to form a complexe and beautiful structure. This project was created solo in 10 days, using the Construct 3 engine.
PONG'NT
Genre: Multiplayer, Retro, Microgame
game designer • sound designer
programmer • 2D artist
A challenging player versus player twist on the arcade classic. This game was created solo as part of an assignment to create a variant of Pong, and was completed within two days.
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