SEMESTRIAL PROJECT (SECOND YEAR FIRST SEMESTER)
( 04/10/2023 - 09/01/2024 )
WHAT WAS MY ROLE ON "Outworld Vivarium"?
From the start of the project, it was my responsibility as its producer to properly plan out each week of work building up to relevant global deadlines. The scope of the project being relatively big, and there being few to no references available: that was a challenge far removed from any I'd faced in my prior experience as a producer. Regular meetings and teambuilding allowed us to communicate openly and dynamically, settling on important decisions in an efficient manner and advancing consistently every week.
Simultaneously, I was an active part of the design process: coming up with and documenting a variety of the game's systems, as well as spearheading the transition from one version to the next. I had to keep a clear vision of our goals throughout that entire process, as well as communicate efficiently with my colleagues to ensure proper collaboration. Designing a fully self sufficient ecosystem was a challenge, to say the least, and its abstract nature didn't help: but we pulled through and created a truly unique experience.
Then, lastly, I acted as lead concept artist and art lead for the project, finding a host of references to use in the creation of its very unique visual universe, then extracting them and translating them into concept drawings adapted to the project. In approaching this part of my work, I had to remain constantly aware of a variety of technical restrictions inherent to the game's demanding systems. Also being the project's 3D artist, I created 3D models and carefully tweaked every shape to have each object be both reminiscent of real world equivalents, as well as completely unique and original.
What is "Outworld Vivarium"?
"Outworld Vivarium" is a self sufficient ecosystem that spreads freely through the consumption and growth of a variety of plants and critters, each with their own behaviors and interactions with one another. It is an intensely intricate system where the small propagates to feed and construct the big, which in turns restricts and defines said propagation. This game was developed by 4 second year students, over a period of roughly 4 months.
GALLERY:
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