LARGE scale 3D project (THIRD year FIRST semester)
(03/12/2024 - 04/02/2025)
This work was an exercise in bringing a Unity 3D scene to life with scripts and shaders. An added particle system (simple but effective) helps to bring more atmosphere to the scene.
This scene was also an exercise in designing a global vista and dressing it up with varied props. Said props would need to be repeated in large quantities without exhibiting too much repetition, and I decided to apply a repeated texture pattern to the entire scene to make the low poly topology more interesting and create a sense of unity among the assets.